PIXEL RUN 2D · CANVAS
← ARCADE
SCORE 000000COINS 0LIVES 3TIME 300

PIXEL RUN

← → or A D run · SPACE jump, hold for higher · SHIFT sprint
Stomp enemies from above. Hit blocks from below. Reach the flag.

The level is a grid of characters. The player is a rectangle that moves one axis at a time and gets pushed out of any solid tile it overlaps — that one rule is the whole collision system. Hold jump to go higher; let go early to cut it short.